AR Augmented Reality

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By Vijayalakshmi Rajarajan-Senior Software Developer From Ramarson Technology Developers LLP

What is Augmented Reality ??

  • The interactive experience of a real-world environment
  • See the direct or indirect views of physical real-world environments
  • Augmented with superimposed computer-generated images
  • over a user’s view of the real world, thus enhancing one’s the current Opinion of reality.
  • Used to add or enhance something on real things
  • Graphics, sounds, and touch feedback are added into
  • our natural world to create an enhanced user
    experience

INVENTION OF AR SYSTEM

  • In 1968 -The Sword of Damocles-ØIvan Sutherland invented the first VR head-mounted display at Harvard University.
  • In 1975 -Videoplace-ØMyron Kruegercreated an artificial reality laboratory. The scientist envisioned the interaction with digital stuff by human movements
  • In 1980s –EyeTap-ØSteve Mann formulated the concept ofmediated reality (first portable computer) ,  by using cameras, processors, and display systems
  • In 1992 -Virtual Fixtures System-ØFirst functional AR system developed by Louis Rosenberg in U.S. Air Force
  • In 2000 –ARToolKit-ØHirokazuKato(Japanese scientist) developed and published  –an open-source SDK. Later it was adjusted to work with Adobe.
  • In 2004 -helmet-mounted AR system-Trimble Navigation presented an outdoor .
  • In 2008 -AR Travel Guide-Wikitude made map for Android mobile devices.
  • In 2013 -Google Glass-Google beta tested this –with internet connection via Bluetooth.
  • In 2015 Windows Holographic and HoloLens-Microsoft presented two brand new technologies: with an AR goggles with lots of sensors to display HD holograms
  • In 2016 Pokemon Go game-Niantic launched this for mobile devices. The app blew the gaming industry up and earned $2 million in a just first week.

 TYPES OF AUGMENTED REALITY

  • Marker BasedAR-Also called as Image Recognition,Uses a camera and some type of visual marker [QR /2D Code]
  • Marker-lessAR-Also called location-based, position-based Application

Uses a GPS, digital compass, velocity meter, or accelerometer which is embedded in the device to provide data based on your locationExample: Google Maps

  • Projection BasedAR-Works by projecting artificial light onto real world surfaces.Allow for human interaction by sending light onto a real world surface and then sensing the human interaction (i.e. touch) of that projected lightExample : (3D) interactive hologram  into mid-air.
  • Superimposition BasedAR-Either partially or fully replaces the original view of an object with a newly enhanced view of that same object.object recognition plays a main role

Example :Ikea augmented reality furniture catalogue


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5.APPLICATIONS OF AR 

Education: interactive models for learning and training purposes, from mathematics to chemistry.

  • Medicine/healthcare: to help diagnose, monitor, train, localize, etc.
  • Military: for advanced navigation, marking objects in real time.
  • Art / installations / visual arts / music.
  • Tourism: data on destinations, sightseeing objects, navigation, and directions.
  • Broadcasting: enhancing live events and event streaming by overlaying content.
  • Industrial design: to visualize, calculate or model.

DISADVANTAGES TO BE NOTED FOR AR

  • Information overload
  • Perception impairment
  • Distraction
  • Privacy
  • Security

Author: Ramarson Technology Developers LLP

Ramarson is a software system development company. Developing creative solutions to individual needs. Ramarson is committed to providing the innovative solution both software/Hardware Agile Organization We have adopted an agile way of working in the Organization to ensure that we always deliver more value to the customer. We apply the latest scientific advancements and build the best possible solution in a cost-effective way. Time to time we benchmark ourselves with the similar industries and try to adopt the best practices in requirements gathering, agile practices, supply chain coordination, programming & Import export management. Our Process As aspiring Software Craftsmen, we are raising the bar of professional software development by practicing it and helping others learn the craft. Through this work, we have come to value: Not only working software but also well-crafted software Not only responding to change but also steadily adding value Not only individuals and interactions but also a community of professionals Not only customer collaboration, but also productive partnerships That is, in pursuit of the items on the left we have found the items on the right to be indispensable. Quality We are practicing clean coding principles, and Test Driven development practices. We adopt best practices in design, development, testing, deployment and customer support.

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